The Android Lady marked a new time of experimentation for me. Throughout my time working on this character I experimented with two new tools that I had been wanting to use for quite some time.

These were both dynamic hair and dynamic cloth. I created the character’s hair with the Fibremesh tool in ZBrush and then proceeded to export as curves and import to Maya where I added a hair system.

With the cape I sculpted the detailed in ZBrush in order to bake maps and I then applied an ncloth node in Maya to apply the cloth simulation.

Unfortunately neither of these two features can be shown on the model viewer above, so I would appreciate it if you check out the screenshots or the video below.